1. You are a manager facing the problem of not attracting enough high-quality personnel to your firm. Using your Chapter’s material, how would you attempt to solve this problem; for example, would you identify and solve this problem alone or would you include others? Explain your reasoning.
When faced with a problem such as the inability to attract high-quality personnel, I would not rely solely on my ability to recognize and solve the problem. My approach to the problem may be biased. For example, it may be the case that my job definitions are uninteresting to the kind of personnel I am hoping to attract. Since I designed the job definitions, perceptual defense (p. 191) might prevent me from seeing the jobs as the problem rather than some other factor. It would be really interesting in this case to get honest feedback from candidates that turned down job offers as to why they turned down the offer. That would be an excellent way to see what about the job (definition, pay structure, etc.) made the job unattractive.
2. Two characteristics of creative people are that they have relevant experience and are persistent in their quest. Does this mean that people with the most experience and the highest need for achievement are the most creative? Explain your answer.
Unfortunately, relevant experience and persistence are only part of the creative puzzle. Additionally, creative individuals usually have above average intelligence and low need for affiliation. Therefore, it cannot simply be experience and persistence that lead to the most creative people. The willingness to make mistakes and not be embarrassed by those mistakes seems to be a much less common quality, and the one I would look for in highly creative people.
3. After listening/reading the media story for Lesson 7 about video games, what connections between the story and Chapter 10 do you feel should be highlighted. Or, asked in a slightly differ fashion, what points from the Chapter support the results reported in the media story? Does the media story expand on any points in the chapter? Explain you reasoning.
The media story presented in Lesson 7 does not expand on any points in the chapter whatsoever. It merely indicates that a study it barely mentions says that video games might lead to better decision making. Oh, and Super Mario is an old game that a lot of people have bought. I can only assume that action-packed video games train people to respond quickly to stimuli and help them become accustomed to rapid decision-making. Additionally, these video games may inadvertently train people to recognize the emotional markers that subconsciously indicate their gut instinct as to the right decision.